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Amelia Earhart Hangar Museum: Careers Kiosk

 

Creative Brief

Role: As the lead industrial designer and illustrator for the project team, I spearheaded the creation of compelling content assets and user interface/experience (UI/UX) designs. Working closely with developers, I provided crucial support while also collaborating with 3D specialists to craft detailed models and animations. Additionally, I played a key role in guiding the direction of the motion graphic design team, contributing to the development of storyboards and content for video production.

Audience: Targeting 4th graders for regional field trips, and to encourage tourists of all ages to visit Atchison, Kansas.

Needs: Following STEM education standards while also following Kansas and Missouri 4th Grade teaching requirements.

From the Amelia Earhart Foundation: This team came to Dimensional Innovations with an open-ended brief. They had acquired Muriel, a fully refurbished Lockheed Electra 10-E airplane (the one Amelia disappeared in), and they planned to build a hangar to exclusive house her and have supporting museum exhibits around the perimeter of the hangar.

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Discovery Analysis

            

Our goal for this product was to create a museum experience that wasn’t just about the retelling of history. This was about inspiring and empowering visitors to feel like they can do anything they set their mind to. 
 

We conducted research and created a case study to analyze user preferences, and needs. We interviewed students, teachers and staff to collect various data to inform the conceptual design stages. These interviews consisted of questionnaires, mood boards, dot polls and visual exercises to influence CMF decisions. 

Conceptual Design

            

In early conceptual stages the design had a series of interactive podium displays which dived into the numerous careers Amelia had throughout her life, and detail her many accomplishments.

 

In the “NURSE” podium pictured here, there are tactile dials on the tabletop from which visitors can make selections via an engaging Q&A communicated on the surface of the tabletop. “Why did Amelia become a nurse?” “Which of the tools pictured above was used to measure heart rate?

 

This concept went through several design revisions before entering into schematic stages.

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Schematic Design            

Our goal for this product was one of utmost importance. The foundation wanted us to create a museum experience that wasn’t just about the retelling of history. This was about inspiring and empowering visitors to feel like they can do anything they set their mind to. 
 

Our discovery session with the client 

DEsign Development

            

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